Server identity and session settings
Commonly holds server name, passwords, player limit, mission selection and other server-level settings. Exact available options depend on the server build and host.
SERVER SETTINGSDAYZ SERVER UTILITIES / GUIDES
A practical reference for common DayZ server files, what they are generally used for, and a safer workflow for making changes. File access and support can differ between PC, console, game version and hosting provider.
This guide is intentionally general. A file being documented for DayZ does not mean it is editable or supported on every game server or hosting setup. Check the files exposed by your own server panel and the documentation for your exact platform and version.
Commonly holds server name, passwords, player limit, mission selection and other server-level settings. Exact available options depend on the server build and host.
SERVER SETTINGSUsed for supported custom gameplay settings when the server is configured to use the custom gameplay file. It can also reference object-spawner JSON files in supported configurations. JSON syntax and exact paths matter.
GAMEPLAY / JSONContains item type records and economy values such as nominal, minimum, lifetime, restock, quantity ranges and cost, with category/usage/value metadata where used.
ITEM ECONOMYOpen Types.xml Editor ↗Defines event records and their related settings. Some events also contain nested child definitions. Keep the nested structure intact when changing individual values.
DYNAMIC EVENTSOpen Events.xml Editor ↗Holds global Central Economy parameters. These values can affect broad economy behaviour, so avoid changing them to solve a problem that belongs to one item or event.
ECONOMY GLOBALSCommonly used to describe how economy configuration files and related data are organised or referenced. Do not copy paths from another server without checking the target folder layout.
ECONOMY STRUCTURECommonly defines attachments and cargo items that can be created with supported spawnable types. This is separate from deciding how frequently an item appears in the economy.
ATTACHMENTS / CARGOThese map-group files are associated with loot locations and group definitions. Their format and availability are version/map dependent. Treat them as map data, not as a simple item-rate setting.
MAP LOOT GROUPSCheck the classname, the matching type record, category/usage/value metadata, map loot groups and economy state. Do not assume that adding a type record creates a world spawn point.
Check that the event definition is present and well-formed, then review its related child definitions and any linked configuration. Confirm the event is supported by the platform and server build.
Check whether custom gameplay configuration is enabled, whether the referenced JSON path matches the actual folder and filename, and whether the JSON structure matches a known-working file for that server.
Compare the current file with the backup, isolate the last change, and check server logs or host diagnostics. Avoid stacking several unverified edits together.
This is a general reference, not official Bohemia documentation or a complete schema catalogue. It does not guarantee that a listed file exists, is editable, or behaves the same way on every console or PC server. Use your own server's known-working files as the source of truth.